Weapons

Overview
''Until full implementation to wikia. All weapons and armor can be found here.''

''Authors Note: Due to the science fiction nature of this write up, actual data on individual weapons makeup, calibures, and other information may not be accurate in the real world. Time and thought has been put into each weapon for game balancing, while maintaining semblance of realism and expectation. Images used here are not that of the Author and belong to their rightful creators.''

Pistols and Personal Defense Weapons
Designed as secondary weapons for Ground combatants, emergency arms within survival kits, and/or Primary weapons for vehicle crews, these weapons typically have small, pistol calibers cartridges or caseless rounds. Good for unarmored personnel, space-vehicle boarding actions, or when all other weapon systems have failed or been expended.

Typical Issue Rifles
As the primary weapon of all combat forces, the following covers the gambit from small, short barreled rifles ideal for CQC conflicts to long ranged Sniper/Counter Sniper operations. The big drawback (depending on the point of view from the shooter and situation) to these weapons are the fact they can over penetrate a target and pose a risk to those behind it, as well as ship hulls and walls.

Heavy Weapons and Specialty Systems
Heavy Weapon & Specialty systems are mission dependant, and typically require additional training in their appropriate use and operation. However they can be effectively run by a single individual and typically act as a force-multiplier to the individual. Specialty weapons provide more ultiliarian usage, such as a breaching shotgun or bean-bag launchers. Their training and correct usage are also required as above in some cases.